![]() ![]() Locks now have a reset pin ("R"), target it with any value but zero to reset the lock values to zero (for lua, just target the index with -400) Teleport, Sound, Fog, Post Processing and Skybox can now be triggered by any value except for zero (enabled by resetting the connection) New room option added: 'Require post processing' Added a button for fixing custom texture sizes for better compression Added a 'Use Rigidbody' checkmark to Animations/Buttons to help with physics prop interactions Right click on a collection of props and select one by name Hide props while editing the room with 'H' or 'Shift + H' Added options on the 'Finish' logic prop for setting the final camera position The 'Finish' logic prop can now be used to load other custom rooms, you can continue your stories through other rooms Added a button for exporting default prop textures Added 2 transparency props (the reign of the sticker is over) #Escape simulator console PatchMore patch notes can be found right here! Its easier to use slots with controller with new Controller-Slot interaction UX Better support for breaking hanging objects (plants, mirrors. Changed how zooms are calculated, some items are now bigger for better clarity Chat key is can be rebound to different key Disable shadows option has 2x increased FPS in built-in rooms Faster performance mode for custom rooms Only save is uploaded to cloud save, meaning settings is local to the machine. New hint system that tracks what puzzle you are playing and gives relevant hints Different internal level packing, the game should be smaller on disk. #Escape simulator console updateWe hope you're excited to start using these features, builders! Additionally, this update contains the following tweaks: That's not all, though! The 70's room is part of our latest update, which also contains a whole bunch of additional features for the room editor. That's right, we're releasing a brand-new room for Escape Simulator today! In order to escape from this incredibly cozy looking room, you'll need to know your way around some 'ancient' technology, such as cassette decks and a very retro game console. We hope you like lava lamps and disco balls, because it's time to go back to the 70's. We want to thank everyone who took the time to participate in this event. The Legend of Golden Bread by BartololomeoĬongratulations to everyone who got nominated! There were a lot of really great entries, so the selection process definitely wasn't easy.The Box in the Basement by Not a Driller.So without further ado, here are our ten nominees! Please note that the following nominees are in random order. Out of the twenty rooms that got submitted, we have selected ten of our personal favorites for you to vote on. The theme they had to work with? Lost Artifact!Ī grand total of twenty room builders participated in this Build-A-Thon. ![]() This means they were only allowed to use one single space on the grid of the in-game room editor. On the 17th and 18th of September, we asked the room builders from our community to build a tiny room within 48 hours. ![]()
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